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Lilura1 cRPG: BioWare’s First Computer Game: Shattered Steel 1996

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The first computer game developed by BioWare was Shattered Steel, which employs real-time 3D texture-mapped environments displayed in square-pixel SVGA 640×480 at 8 bit color depth. However, the explosion effects and “skyboxes” are 2D.Real-time Terrain DeformationImpressively, Shattered Steel landscapes feature real-time terrain deformation (destructible terrain) and light-sourcing. Graphics detail as well as texture and terrain draw depth are tailorable; terrain lighting is toggleable.The draw distance is limited even when maxed out, but MechWarrior 2 has the same issue. Also released in 1996, Quake’s draw distance was superior. However, we must bear in mind that Quake did not tackle undulating and deformable 3D landscapes; Quake was about high-performance rendering of rooms, halls and aggro.It is the deformable terrain that makes Shattered Steel interesting to revisit in 2024: the ability to crater the landscape and flatten hills with mech-firepower is not only technically impressive, but entertaining as well. And tactical –  it’s not a gimmick.Shattered Steel takes place in the year 2132, during an era of deep space exploration and colonization. The player assumes the role of an interplanetary mercenary under contract with a mining corporation. Piloting Planet Runners (mechs), over the course of various missions the player is charged with patrolling the surface of planets and pacifying an alien threat.  Gameplay-wise, Shattered Steel features:16-player network support (coop, team play, anarchy)50 single-player missions staged on five planets40 multi-player missions25 animated enemy models7  player-controlled Planet Runners (mechs)25 weaponsShattered Steel requires at minimum an i80486DX2-66 MHz CPU, 8 megs of RAM, 1 megs of vRAM and 33 megs of HDD space, but 16 megs of RAM is recommended for its 16 bit audio. The Shattered Steel graphics engine runs under the VESA VBE driver. Control-wise, Shattered Steel supports keyboard-only and kb/m as well as generic 2-axis joysticks, Flightstick Pro, Gravis Phoenix/Firebird and ThrustMaster and Wingman Extreme.